During the pandemic there where no physical game industry events to announce new titles at, all of those had moved online into live shows. But they could be very costly to take part in, and in larger events your game have to compete for the slotlight with other games. As a way to get around this Paradox Interactive decided to produce their own announcement show, Paradox Insider.
As the Live Content Producer I was responsible for, directing the show, scripting, coaching participants for interviews and editing of the final show.